In the Den with Rufio Ep 12

New video up, some shout outs, DJn updates and of course, I got extra tickets to Seoul Comic Con!! Message me if you want them!! Details towards the end of the video and how that whole thing is working, but yes I will be DJn at Seoul Comic Con, fuck yeah!!

In the Den with Rufio Ep 7

Iron Fist is here! Excited! But while everyone catches up (yes I finished it already), this week I show off some new Halo Mega Blok sets that arrived, how friggen awesome Logan is and how Fox has a lot to live up to now and of course looking forward to Iron Fist tomorrow. Tried my iPhone camera this time to see how it looks. Chur #Halo #Halomegabloks #Logan #Marvel #Xmen #Ironfist

In the Den with Rufio Ep 6

New video up, last week was a messy week but this week back into the swing of things, new timetable for the year at school as well which is pretty sweet. Things are moving on! Not sure about the camera change thou, the focus when using video on that camera has always been a little annoying, might give it one more chance then decide which to use… Anyways, finished my #macrossdelta model (except for stickers) and talk about #halowars2 this week and how #343 is dropping the ball. Chur!

Destiny: Thoughts and Impressions

Destiny Title Screen

Note: I wrote this awhile ago, I am prob closer to 30 hours into the game now

So I am about 12 hours into Destiny, yeah you know, that game everyone is going on about, the one that has been highly anticipated for a few years now, that game from the same developers that brought us the Halo franchise, yeah I am sure you know the game and thought I might give my 2 cents on how I am finding the game so far… and yes, as an avid Halo player, there is a lot of Halo influence/feel in this game (not that it’s a bad thing)

Destiny Story

Story Mode
Well to be honest this has kind of taken second string to grinding out my level to catch up with everyone else. The story itself hasn’t been that engaging so far, it is interesting but just feels kind of meh, like it was an afterthought to the game itself, it’s bad enough your character doesn’t actually say anything till a decent way into the story, and the ghost kind of feels a bit like Cortana with its quirks, comments and general attitude. At any rate I have only just reached Mars

Destiny Control

So the multiplayer system has been set up relatively small scale with the biggest being 6v6 on a domination style playlist. The maps are about medium sized which for 6v6 can be a little barren at times esp the map on the moon and mars, it can take way too long to get into the action (you do have access to your vehicle thou so you have the option of riding that into action). However the maps themselves look very well made, they have a nice flow and thought seems to be have put into how players will handle them, very reminisce of Halo multiplayer maps in their design and execution. The game modes are fun and the level balancing has been done very well meaning if your character is still level 6ish, you’re not at a huge disadvantage going against someone who is level 25 (thou their weapon handling and perks will still be better) It is a lot of fun, however as a fan of big team and epic sized battles, 6v6 on these maps to me just comes up a bit short. And then there is the reward system at the end which is totally random… getting 25 kills and top score with no reward while someone who gets 2 kills, lowest score and gets a legend item… well yeah, that is just infuriating

Destiny Customization

Character creation and customization is always a hard point to talk about, how much is enough and how much is too much, should it be like the Sims or should it just be bare minimal. In destiny it feels like its bare minimal with relatively limited customization even as you progress thru, with your only option really being which armor you end up choosing and some shades you can use to change its color, there might be more but at this point of the game I am basically limited to whatever gear I can find. The 4 different emotes you can do are fun, thou some more variation would be nice too, thou at least they thought that far ahead to add them, but more customization is really needed

DJ Rufio Destiny

Game Mechanics
Now that FPS style games have been around for a while, basic things like screen size, mini maps, hud etc are done pretty well and are standard these days, destiny is no different, jumping in straight away you will find that usual familiarity that you would expect from any FPS. The differences obviously coming from mobility and weapons. Destiny has a few weapon options but not on the scale of COD or BF, but more or less the same as Halo. You have your main weapon classes with a few options in each, but basically you have you standard short, med and long range plus heavy damage dealers, Then you have your skill and perk system, a special skill that can be activated and tweaked depending on your preferences same with perks and each class has 2 different skill and perk sets they can learn and upgrade which can work really well once you upgrade all your skills in that set and choose the ones that work well together (Skills and perks are set together in the same set so you can’t swap them between each set) Using the skills themselves take a little getting used to at first but once you figure out how to best utilize them they can be used to devastating effect. Each weapon itself is also capable of being upgraded to give a bonus perk so this is also a consideration to take into account when choosing your weapons. The weapon handling isn’t too bad, there is enough realism there as far as futuristic weapons go thou at times it feels like there is more than just a little auto aim at play, especially when an enemy is moving, I mean I am good, but at times I wonder am I actually that good to be pulling off some of those more reaction shots that still yield a nice head shot. There is also the auto aim tracker that pisses me off to no end and seems to always be in shooters, that one where your target site will ‘follow’ a target, can be very annoying when you line up a shot and an enemy walks in between, dragging the reticle throwing your shot off. But apart from little things, the game mechanics are what you would expect and feel pretty natural for this type of game

Destiny Crucible

The introduction of a Level cap and then a ‘Gear’ level is an interesting one. Basically the level Cap is 20. From there you have light levels which basically means how good your armor is, the more ‘light’ it has, the higher your level will be. Armor from Rare and up has a light value attached to it, the higher the light value, the higher your light level will be. Increasing your level itself from 1 to 20 is a pretty easy task, if you do plenty of bounties and mix your time up between completing them and doing the story mode, you will quickly hit level 20, it took me 10 hours to reach and I am sure a bit of that time was spent in loading screens… yup they do take a while, long enough to notice but not long enough to be too annoying. And once you reach level 20 the grind becomes harder since your are basically dependent on your gear and the only way to get good gear is either leveling up your reputation with each faction or by random loot drops. It is definitely a long haul after you reach level 20 and the way the loot drops and reward system works, it is also extremely frustrating to say the least

Destiny Walker on Patrol

Social Interaction
The game is geared to a degree for social interaction to form fire teams and to go on raids, however it is still lacking with its options for solo players to easily link up with other groups of players. Also the choice to either solo a strike or to form up with a team of individuals is also not there (sure you can join a strike and hope you get matched up with people, but more often than not you just get dropped in solo or half way thru an ongoing strike) having these kinds of choices you would think would be an important factor for a mmo style game like this as there is always a large base of solo players who struggle to enjoy the team dynamics of some of the more difficult content because they can’t get matched up with other players or don’t have enough friends playing. The other thing that bugs me is the limit of players that seems to be apparent when roaming around on Patrol, when destiny was first announced it looked like there was going to be more epic-ness with regards to player numbers and monsters you can come across, but at the moment everything is just so small in scale, most of the public encounters can easily be handled by 1 or 2 players, multiplayer only 6v6, strikes 1-3 players and the single Raid for 6 players…

Destiny DJ Rufio Tower

Destiny comes with a nice companion app that allows you to look at your progress from either your mobile or tablet and has some pretty good information, also you can track your stats online too

Destiny Companion App

It is a good game, just not an outstanding game, it feels like a good start but it doesn’t hold the epic-ness I was hoping from it and can see it easily fading into the distance as new games come out. While Bungie has done a nice job here in their post-halo era, for me, the scale of this game is just too small from what I was hoping for on the new generation of consoles, if you can have 64 players running around in BF4, you would expect other FPS games to be able to step into the same realm of share numbers as well, granted BF has been around for a while, but I think this is the kind of approach that needed to be taken with Destiny, or hopefully the system is in place so they can scale it up in the future, but for now, this is what we have, good, but not great

Destiny Loading Screen

So I have finally decided to finish the campaign… meh yeah, that was boring. I am now level 27 and basically the grind for me goes like this, weekly strike, crucible and vanguard bounties and moon and mars farming as well as public events. Not overly exciting at all. It seems most of Destiny is just the focus on getting to level 30 so that you might have a chance of completing the Raid if you can ever find a team

Destiny Tower

DJ Blaze vs Halo

My gamer tag is actually DJ Rufio, add me on Xbox Live

So with the launch of the Halo Master Chief Collection coming soon, I started looking back at some of my old Halo stat lists, a little bit hard to find since Bungie is obviously no longer in control of the Halo franchise now that it has moved to 343 Studios, but a lot of the content for Halo 3, Halo 2 and ODST is still located on the Bungie servers and websites so took a trip down memory lane digging thru all the stuff there and managed to find stats for all the games, was a bit to go thru. But with Halo waypoint, the summaries are at least easy to find.

I also got out my old Xbox 360 and found some gameplay videos I had saved so did a short compilation of them which you can see below. Most of them are from me being a cheap ass and using the gravity hammer to send fools flying in the warthog off the cliff… It was a great way to stop the flag and also it just looks funny as hell and it really was a lot of fun but it did piss some players off… meh too bad! Makes for some great game play footage!

So here is some recaps on how I use to fare playing Halo. It was especially hard playing in NZ where our internet speeds basically put anyone in NZ playing in overseas match making at a decent disadvantage. You wouldn’t notice it during mid to long range combat, but up close, esp sword exchanges, you basically had to anticipate and guess rather than move and react which ended up becoming a skill on its own. It wasn’t until Halo Reach that I moved to Korea, and oh my god, did it make a difference!

Halo: Combat Evolved

Well there are no stats to show for this which is a shame given it is where it all started and I didn’t get the anniversary edition (I knew the MC collection would eventual come so waited for that lol) It was on the original Xbox, but it reall did pave the way for todays FPS genre on consoles. We use to play via split screen above the Last Moa back in my uni days with 2 xbox’s linked up so had some epic 4v4 games… Oh how I miss beaver creek!!

Halo 2

Games: 1022 Kills: 7362 Deaths: 10584

Rufio, Blaze, Halo 2 Stats

I use to love playing Halo 2 online, but there was always a lot of match making issues which didn’t help the old KD ratio, but it was very enjoyable, but mostly enjoyed the close combat maps

Halo 3

Games 2202 Kills: 23811 Deaths: 23706

Rufio, Blaze, Halo 3 Stats

Halo 3 was awesome, I loved playing this online and had most of my favourite maps and the gameplay just felt right for both short-mid range and mid-long-range combat, it was well balanced and really was the best of the series so far

Halo 4

Games: 218 Kills: 2821 Deaths: 2469

Rufio, Blaze, Halo 4 Stats

While the graphics and matching making are a jump forward, some of the balancing and the whole loadout thing doesnt quite suit what Halo is, this aside thou it is a lot of fun with some epic maps and some good recreations of old favourites, the graphics and just overall upgrading and balancing of weapons as well as the addition of the new Promethean weapons still make this epic

Halo Reach

Games: 415 Kills: 5642 Deaths: 4065

Rufio, Blaze, Halo Reach Stats

Reach killed it for a lot of fans, thou it was hard to follow on from Halo 3 but the multiplayer just wasn’t up to scratch… at all, the new editions really missed the mark


ODST Stats, Blaze, Rufio

This was only firefight, which was a lot of fun when you could find other people to play with who were serious, but wasn’t really my thing. Still had some epic battles thou

Halo Wars

Rufio, Blaze, Halo Wars Stats

This really was an unsung hero for the RTS genre. RTS games have always struggled on console, but Halo Wars really did nail it with their interface to make what was a really great game. However online was never that easy, finding a team of 3v3 players who were serious wasn’t easy, but when you did get 6 players who could throw down it made for some long ass epic struggles!

So thats it for the games, there is that top down game but I never played it, looked ok thou. Once I play thru the campaigns again I will add some more gameplay footage as well as some campaign recaps. But interesting looking thru the stats, I really did play a LOT of Halo 3, and since then, well just haven’t really had the same time to play as much as I would have liked to. Least my K/D ratios are pretty good considering the game modes I like to play, e.g. mainly big team battles! I like the mix of chaos with having to actually work together, so CTF is usually my favourite game mode, however an 8vs8 on a smaller map slayer can be just as fun too! Speaking of maps…

My Top/Favourite multiplayer Maps

1. Beaver Creek (close range hectic combat, so much fun)

Halo Beaver Creek

2. Blood Gulch/Coagulation/Hemorrhage (mid-lone range with vehicles, great for team battles)

Blood Gulch Halo

3. Stand Off (close-mid range, great for flag games)

Stand Off Halo

4. Rats Nest (I only love this map because gravity hammer vs warthog = angry warthog passengers)

Rats Nest Halo

5. Valhalla/Ragnarok (mid range combat, just a great map)

Valhalla Ragnarok Halo

6. Lockout/Black Out (close range chaos)

Black Out Halo

7. Sidewinder/Avalanche (mid-long range combat, great for flag games, epic size)

Avalanche Halo

8. Sandtrap (mid-long range, vehicle fun and lots of variants)

Sand trap Halo

9. Midship (close range chaos)

Midship Halo

10. Exile (close-mid range madness with vehicles)

Exile Halo

I am definitely looking forward to going thru Halo from start to finish with the remastered graphics and also hoping they bring back some of my old time favorite maps. While some have obviously been remade and tweaked, there is still a couple of classics missing which I am hoping might make a return. I will have the Xbox One soon so will be eagerly waiting to stick my teeth into the story line again and also the new online playlists!