Our team of free agents is slowly starting to come together in the 3rd season of the AAOL. In round 2 we managed to get 5 of our players to turn up and ended up having a very good game against Infinity. Only a strong DPS carry performance from their Masters player kept us in check at crucial moments. A high level DPS player can really make the difference in a team and it is why esp in comp, everyone wants to play DPS. Everyone thinks they are a DPS master and can carry their team, in reality thou, only a few actually can.
Well, it is over, done and dusted. Our first venture into the competitive arena of video games. We had some ups and downs but hopefully throughout it all, the team learned something along the way. And that is what this was all about, learning something new. Learning more about the game and how it is played on a more cohesive and professional level. To see just how much time and effort teams and players put in to the game and seeing first hand how much of a difference it makes. To learn just how detailed the game can be and how intricate the strategies are which make the game that much more impressive and also shows just where the differences lie between regular and pro players.
In our second week of competition we managed to get 2 games in as most of the teams in the division have now been finalized. While we still lost both games, after a week of soul searching and deciding just what direction to take our team, we have shown a marked improvement in our game play. While we are still far from perfect and where we need to be as a team, we are making great headway moving forward.
What you need to know about Blizzards ambitious project
The esport industry has been steadily growing over the last decade alongside an already booming video game industry. The industry is said to have produced an estimated $493 million dollars in Revenue during 2016 which is up 50% from 2015. The video game industry as a whole is estimated to break over $100 Billion in 2017. For some perspective, the total box office ticket sales in 2016 was around $38.6 billion. The North American Sports market in 2015 was sitting at $63.9 billion. So while esports doesn’t have the big numbers yet, nearly half a billion dollars in revenue in an industry that is exploding ahead is nothing to sneeze at. Esports is also excelling in viewership numbers of it’s major events. League of Legends has been one of the biggest esports in the world both with popularity and revenue. In 2016 43 million people tuned in to watch the world championship, 2nd only to the Intel Extreme Masters topping out at 46 million. With more and more people turning away from TV and focusing more on social media and live streaming platforms like twitch where esports thrives, the popularity of esports will continue to rise.