X-Pats Vs Cyclops Athlete Gaming: Going up against a pro team
So for our second game during the first week in the Overwatch Open League, we were matched up against one of the best if not the best team in the Pacific Division, Cyclops Athlete Gaming. A team boasting 3 players from the Japanese World Cup team. While our first game was a win by default (our opponents forfeited due to being in the wrong division), this second game was always going to be a one sided affair and a good eye opener for some of our players.
Could merging the 2 bring new life to the RTS genre?
So by now are aware of the leaps forward in VR technology and other peripherals that can go with it. One thing that has interested me with this current and future tech is how it can be used to redefine various experiences either in the gaming world or within the real world (especially how that tech can be used in DJn, check here for an article I wrote a while ago on this)
But in this quick article I’m going to talk about the use of this technology within a specific game genre, Real Time Strategy (RTS) and games like Command and Conquer or WarCraft.
Why after playing 12+ hours of Final Fantasy XV, I am concerned
I am a big fan of Final Fantasy VII. I love the game. The story and the battle system esp are things that standout in my mind when ever I think about that game and it is one of the few open world type games I have played twice. I have a lot of love for the Final Fantasy Series in general, even thou it has had its ups and downs along the way, it has still provided some great and epic gaming memories.
What you need to know about Blizzards ambitious project
The esport industry has been steadily growing over the last decade alongside an already booming video game industry. The industry is said to have produced an estimated $493 million dollars in Revenue during 2016 which is up 50% from 2015. The video game industry as a whole is estimated to break over $100 Billion in 2017. For some perspective, the total box office ticket sales in 2016 was around $38.6 billion. The North American Sports market in 2015 was sitting at $63.9 billion. So while esports doesn’t have the big numbers yet, nearly half a billion dollars in revenue in an industry that is exploding ahead is nothing to sneeze at. Esports is also excelling in viewership numbers of it’s major events. League of Legends has been one of the biggest esports in the world both with popularity and revenue. In 2016 43 million people tuned in to watch the world championship, 2nd only to the Intel Extreme Masters topping out at 46 million. With more and more people turning away from TV and focusing more on social media and live streaming platforms like twitch where esports thrives, the popularity of esports will continue to rise.
We finally managed to put together a Player Unknown Battlegrounds squad, 4 friends trying to survive the madness and not only did we survive, we took out the win as well! Forgot to record my mic thou and also started recording after about 10 mins into the game, missed my epic superman punch take down brawl at the start where I punched out 2 people from another team solo!
After a month of intense competition, 8 teams have separated themselves from the pack. These teams now face off in a double elimination quarter final series, fighting for a chance to be the champion of Apex Season 3. During the first round of 16, we were privileged to a lot of action both on and off screen as well as an interesting evolving meta that has made the current competition season very exciting. Not to mention a lot of smack talk, teams disbanding, players leaving and big teams being eliminated. If the round of 16 is anything to go by, the quarters are going to be intense!